Damon Bard
Character/Creature Visual Development & Design
Animation - Stop-motion - VFX
www.bardstudio.com
damonbard@gmail.com
damonbard@comcast.net
damonbard@comcast.net
- Currently available for full-time and freelance work -
30+ years working in the entertainment industry primarily as a sculptor but also as a visual development artist and designer of characters and creatures through traditional sculpture and digital mediums. Has contributed to nearly 30+ films and other various projects during career for various clientele.
Services offered:
Art Direction/Consulting
Character/Creature Visual Development & Design
Maquette Creation; traditional sculpture & digital sculpture via 3d printing
Traditional sculpting
Digital sculpting
Services offered:
Art Direction/Consulting
Character/Creature Visual Development & Design
Maquette Creation; traditional sculpture & digital sculpture via 3d printing
Traditional sculpting
Digital sculpting
Experience:
Bard Studio
Owner
1986 - Present
www.bardstudio.com
Character Designer- Watership Down at WATERSHIP DOWN LIMITED
December 2016 - May 2017 (6 months)
Character designer for the Netflix/BBC (4 X 1 hour CG animated mini-series) re-telling of the classic Richard Adams tale.
Character designer for the Netflix/BBC (4 X 1 hour CG animated mini-series) re-telling of the classic Richard Adams tale.
3D Designer at Snapchat, Inc.
March 2017 - April 2017 (2 months)
Art Director/Character Supervisor at Mattel, Inc.
April 2016 - November 2016 (8 months)
Barbie & Her Sisters
Art Director/Character Supervisor at Mattel, Inc.
April 2016 - November 2016 (8 months)
Barbie & Her Sisters
Character Artist at Oculus VR
January 2016 - March 2016 (3 months)
Consultant on VR projects.
Oculus Medium
Consultant on VR projects.
Oculus Medium
Character Visual Development Artist at Paramount Animation
December 2014 - March 2015 (4 months)
Character Visual Development for undisclosed project.
Character Visual Development for undisclosed project.
Clay and Digital (ZBrush) maquettes.
Character Visual Development Artist at Cinesite
January 2015 - February 2015 (2 months)
Visual Development for "Charming" movie.
Visual Development for "Charming" movie.
ZBrush design maquettes of 2 main characters.
Character Visual Development Artist (Traditional & Digital) The Little Prince
Onyx Films / Mikros Animation
Onyx Films / Mikros Animation
October 2012 - July 2014 (1 year 10 months)
The Little Prince
-directed by Mark Osbourne-
The Little Prince
-directed by Mark Osbourne-
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of 5 main characters for the project. Traditional maquettes were scanned to be the basis for CG character assets. Additional digital visual development/design and art direction done on 30+ other characters, in ZBrush.
Character Visual Development Artist at Starburns Industries
April 2014 - June 2014 (3 months)
Freelance Sculptor/Designer at Tippett Studio
1996 - March 2014 (18 years 3 months)
Various roles/responsibilities ranging from Creature/Character Visual Development, concept design, sculpting, mold-making, model-making, painting, set dressing, lighting, rigging, puppeteering, animating and other traditional film making techniques.
Various roles/responsibilities ranging from Creature/Character Visual Development, concept design, sculpting, mold-making, model-making, painting, set dressing, lighting, rigging, puppeteering, animating and other traditional film making techniques.
Projects include:
Mad God
Mutant Land
Enchanted
Son of the Mask
Starship Troopers II : Hero of the Federation
League of Extraordinary Gentlemen
Blockbuster Video (Carl and Ray)
Evolution
Cats and Dogs
Hollow Man
The Haunting
My Favorite Martian
Character Visual Development Artist / Sculptor at ShadeMaker Productions, Inc. (Cinderbiter)
March 2011 - August 2012 (1 year 6 months)
Henry Selick's: The Shadow King
Henry Selick's: The Shadow King
Sculpture Dept lead. Responsible for sculptural design development and to aide in defining the style of all main and most secondary characters for design establishment and stop-motion puppet processes.
Art direction of CG modeling dept and sculpt dept liaison to the puppet/fabrication dept.
Character Visual Development Artist
Happy Product
2010 - 2011 (2 years)
Character Visual Development Artist responsible for sculptural design development and to aide in defining
Character Visual Development Artist responsible for sculptural design development and to aide in defining
the style of the characters.
Freelance Sculptor/Designer at DreamWorks Animation
2002 - 2010 (9 years)
Feature Visual Development.
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.
Projects include:
The Croods
Kung Fu Panda I & II
How to Train your Dragon
Monsters v/s Aliens
Bee Movie
Over the Hedge
Sculptor/Visual Development
Imagi Animation Studios
2009 - 2009 (1 year)
Tusker
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.
Freelance Sculptor/Designer at Laika Entertainment
2005 - 2008 (4 years)
Coraline
Sculpture Dept Lead.
Responsible for sculptural design development and to aide in defining the style of all main characters for design establishment and stop-motion puppet processes.
Art direction of CG modeling dept.
Sculptor/Visual Development
Imagi Animation Studios
2009 - 2009 (1 year)
Tusker
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.
Freelance Sculptor/Designer at Laika Entertainment
2005 - 2008 (4 years)
Coraline
Sculpture Dept Lead.
Responsible for sculptural design development and to aide in defining the style of all main characters for design establishment and stop-motion puppet processes.
Art direction of CG modeling dept.
Freelance Sculptor/Designer at Sony Pictures Animation
2006 - 2006 (1 year)
Surfs Up
Surfs Up
Character Visual Development Artist responsible for defining 2D drawings into 3D designs of the main characters for the project.
Freelance Sculptor/Model Maker
ILM
ILM
2004 - 2004 (1 year)
Star Wars Episode III: Revenge of the Sith
Sculptor/Modelmaker Mustafar lava fields.
Freelance Sculptor/Designer at PDI (Pacific Data Images) DreamWorks S.K.G
1996 - 2002 (7 years)
Feature Visual Development.
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.
Projects include:
Shrek 2
Madagascar
Monster.com (Trump)
Tusker
Antz
Freelance Sculptor/Designer at Pixar
2001 - 2001 (1 year)
Character Visual Development.
Ratatouille
Freelance Sculptor/Designer at Electronic Arts
2001 - 2001 (1 year)
Character Visual Development Artist/Sculptor
1492 Pictures & 20th Century Fox
1999 - 2000 (2 years)
MonkeyBone
Sculpture Dept Head. Responsible for sculptural design development of all main and most secondary characters for design establishment and stop-motion puppet processes and also for full scale makeups and bodysuits.
Star Wars Episode III: Revenge of the Sith
Sculptor/Modelmaker Mustafar lava fields.
Freelance Sculptor/Designer at PDI (Pacific Data Images) DreamWorks S.K.G
1996 - 2002 (7 years)
Feature Visual Development.
Character Visual Development Artist responsible for sculptural design development and to aide in defining the style of the characters. Traditional maquettes were scanned to be the basis for CG character assets.
Projects include:
Shrek 2
Madagascar
Monster.com (Trump)
Tusker
Antz
Freelance Sculptor/Designer at Pixar
2001 - 2001 (1 year)
Character Visual Development.
Ratatouille
Freelance Sculptor/Designer at Electronic Arts
2001 - 2001 (1 year)
Character Visual Development Artist/Sculptor
1492 Pictures & 20th Century Fox
1999 - 2000 (2 years)
MonkeyBone
Sculpture Dept Head. Responsible for sculptural design development of all main and most secondary characters for design establishment and stop-motion puppet processes and also for full scale makeups and bodysuits.
Freelance Sculptor/Designer
M-5 Industries
M-5 Industries
1996 - 1998 (3 years)
Freelance Sculptor/Designer
Rob Bottin Productions
Rob Bottin Productions
1996 - 1996 (1 year)
Deep Rising
Deep Rising
Freelance Sculptor/Designer
Skellington Productions
1993 - 1995 (3 years)
James and the Giant Peach
Skellington Productions
1993 - 1995 (3 years)
James and the Giant Peach
Education:
Gnomon School of Visual Effects
Digital Modeling, 2015 - 2015
Mold 3D
Mastering Organic Modeling, 2015 - 2017
Creating Appealing Characters, 2016
Mold 3D
Mastering Organic Modeling, 2015 - 2017
Creating Appealing Characters, 2016
Vaugel Sculpture Studio
Sculpture & Fine Art, 1993 - 1993
Loire Valley, France
Loire Valley, France